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Flash Professional 8

Indian : Rs.2301
International : $35
INTRODUCTION
This training series produced in HD includes over 20 hours of indexed tutorials on the industry’s most advanced authoring environment for creating interactive web sites.
You will dramatically expand your knowledge of Flash and its extensive capabilities with this Total Training for Adobe Flash Professional 8 training series.
OBJECTIVE
  • Gain a comprehensive look at the most useful tools and features of Flash Professional 8.
  • Learn inside tips for how to create better designs and author interactive content rich with video, graphics, and animation.
  • Polish your skills with tutorials that will help you generate truly unique web sites and presentations.
CONTENT
DISC I – Graphics in Flash

Chapter I1: A Quick Flash Demo (48 min)
  • Introducing the Flash Interface
  • Adding Elements to the Stage
  • Duplicating Library Items
  • Introducing Keyframes, the Transform Tool & Tweening
  • Creating Animations
  • Adding Audio, Swapping Symbols & Testing a Movie
  • Using Graphic Symbols
  • Combining Animations into One Project
  • Creating & Arranging Buttons
  • Adding & Labeling Action Keyframes
  • Adding Behaviors to Buttons
  • Using the Publish Preview Command

Chapter II: Meet Flash: Fundamentals (37 min)
  • Navigating the Stage Area
  • Accessing & Organizing Panels
  • Saving, Exporting & Testing
  • Selecting a Flash Player Version for a New Project
  • Introducing Layers
  • Creating New Layers & Moving Items Between Layers
  • Customizing Keyboard Shortcuts & Locking Layers
  • Using Outline Mode, Layer Folders & Properties

Chapter III: Drawing with Vectors (28 min)
  • Comparing Vectors & Bitmaps
  • Working with the Pen Tool
  • Drawing a Heart Shape with the Pen Tool
  • Where to Put Points & How Far to Drag Handles
  • Practicing Your Vector Drawing Skills

Chapter IV: Flash Natural Drawing Tools (45 min)
  • Setting Up the Drawing Preferences
  • Exploring the Pencil Tool Options
  • Using the Line & Paint Bucket Tools
  • Distinguishing Between Strokes & Fills
  • Modifying Vectors Using the Selection Tool
  • Snapping & Modifying Curves with the Selection Tool
  • Altering Drawings with the Selection Options
  • Using the Brush & Paint Bucket Tools to Fill
  • Painting Using the Various Brush Modes
  • Working with a Stylus & a Tablet
  • Drawing with the Rectangle Tool
  • Drawing with the Oval Tool
  • Drawing with the PolyStar Tool
  • Working with the Eye Dropper Tool
  • Working with the Ink Bottle Tool
  • Working with the Eraser Tool

Chapter V: Advanced Vector Drawing (54 min)
  • Intersecting Shapes within a Single Layer
  • Using the Selection Tool
  • Creating Complex Shapes with Intersecting Lines
  • Combining Tools to Create Detailed Curves
  • Vector Drawing Techniques
  • Grouping Vector Shapes
  • Editing the Contents of a Group
  • Creating & Arranging Groups
  • Object-Based Drawing

Chapter VI: Setting Colors in Flash (44 min)
  • Introducing Advanced Color Selection
  • Working with the Color Mixer
  • Creating Transparency & Sampling Colors
  • Using the Color Swatches Palette
  • Applying & Stylizing Strokes
  • Adjusting Cap, Join & Other Stroke Properties
  • Applying & Transforming Gradients
  • Saving & Locking Gradients
  • Choosing a Gradient Overflow
  • Adding Transparency to a Gradient

Chapter VII: Bitmaps in Flash (51 min)
  • Importing Files to the Stage & Library
  • File Compression Settings, Size Report & Use Count
  • Compressing Individual Files
  • Importing an Image with a Transparent Background
  • Using Trace Bitmap to Change a Background to Vectors
  • Changing a Foreground Item to Vectors
  • Using the Optimize Curves Command
  • Grouping an Image & Using the Transform Tools
  • Performing Transformations Numerically
  • Working with the Free Transform Options
  • Working with Bitmap Fills inside a Vector Shape
  • Using the Break Apart Command & the Magic Wand Tool

Chapter VIII: Using Text in Flash (55 min)
  • Auto-Sizing, Auto-Wrapping & Selecting Text
  • Changing a Font, Picking a Color & Checking Spelling
  • Using Rulers, Guides, Grids & Snapping
  • Aligning, Distributing & Spacing Text
  • Working with Device Fonts
  • Editing Files with Missing Fonts
  • Anti-Aliasing Text for Better Quality & Readability
  • Paragraph & Character Formatting
  • Using Text as a Design Element
  • Text on a Path, Guide Layers & the Transform Panel

Chapter IX: Symbols (41 min)
  • Introducing Symbols
  • Creating & Reusing a Symbol
  • Editing a Symbol in Place
  • Editing a Symbol in the Library
  • Modifying an Instance of a Symbol
  • Nesting Elements inside a Symbol
  • Adjusting the Color & Opacity of a Symbol
  • Deconstructing & Reordering Symbol Parts
  • Taking Advantage of Logically Ordered Layers
  • Organizing the Library
  • Looking at Symbols as a Movie inside of a Movie

Chapter X: Symbol Effects: Filters & Blends (65 min)
  • Applying Fader Gradients
  • Adding Text & Graphics to a Background
  • Converting Text to Symbols
  • Using Drop Shadows with Text
  • Using Drop Shadows with Symbols
  • Applying the Blur Filter to Text & Symbols
  • Customizing Glow & Bevel
  • Disabling Filters & Using the Gradient Bevel Filter
  • Stacking Order & Other Filters & Settings
  • Saving & Using Filter Presets
  • Understanding Blend Modes
  • Using the Normal, Darken & Multiply Blend Modes
  • Using the Lighten & Screen Blend Modes
  • Using the Overlay & Hard Light Blend Modes
  • Using the Add, Subtract, Difference & Invert Blends
  • Building a Mask without Blend Modes
  • Building a Mask Using Alpha, Blend & Layer Modes

DISC II – Animation in Flash

Chapter I: Introduction to the Timeline (55 min)
  • Introducing Frame-Based Animation
  • The Timeline Window
  • Understanding Keyframes
  • Animating Your Elements Using Keyframes
  • Practicing Your Animation Techniques
  • Using Onion Skin View
  • Facial Animation
  • Replacement Animation
  • Rotoscoping

Chapter II: Shape Tweening (70 min)
  • Doing a Simple Shape Tween
  • Getting Your Tween to Behave Properly
  • Distributive & Angular Blending
  • Working with Shape Hints
  • Modifying a Graphic for a Better Tween
  • Choosing Shape Hint Location for a Complex Graphic
  • Segmenting a Graphic for Smoother Tweening
  • Tweening Facial Expressions
  • Using Shape Hints for Sophisticated Tweening
  • Fine-Tuning Facial Animation
  • Setting Up a Tween with Text
  • Adjusting a Text Tween & Making it Loop

Chapter III: Motion Tweening (64 min)
  • Differences in Structure of Shape & Motion Tweens
  • Converting an Object to Symbol & Motion Tweening
  • Scaling & Rotating Motion Tweening
  • Adding a Background Color & Making a Cloud Layer
  • The Problems with Motion Tweening a Shape
  • Problems with Using the Create Motion Tween Option
  • Setting Up the Traveling Cloud Animation
  • Simulating the Camera Flying Down to the Ground
  • Animating the Airship Landing
  • Creating an Elastic Landing Effect
  • Replacing Grouped Ship with Ship & Canopy
  • Animating the Alien Hopping out of the Ship
  • Motion Tweening Individual Text Characters
  • Adding Randomness to Text Animations

Chapter IV: Advanced Animation Techniques (59 min)
  • Fading In a Background
  • Animating a Banner with Filters & Text
  • Animating a Title with a Blur Effect
  • Animating Navigation Buttons into View
  • Fading In a Block of Text
  • Tweaking the Timing of Animations
  • Setting Up a Motion Guide Path
  • Orienting an Object to a Motion Guide Path
  • Controlling Speed, Snapping & Registration Point
  • Reconfiguring Your Workspace
  • Adding & Swapping Facial Expression Symbols
  • Modifying Elements to React with One Another
  • Creating a Stretch & Squash Effect
  • Tweening & Shifting Keyframes to Exaggerate Motion

Chapter V: Simulating Speed in your Animations (62 min)
  • Understanding Speed in Flash
  • Introducing Ease
  • Easing In & Out of Motion Tweens
  • Improving Animations with Subtle Ease
  • Using the Custom Ease In / Ease Out Dialog Box
  • Easing within a Motion Guide Layer
  • Customizing Ease for Position
  • Customizing Ease for Rotation & Color
  • Using a Gradient to Simulate Speed
  • Applying a Motion Blur to Simulate Speed

Chapter VI: Nesting Symbols for Complex Animation (61 min)
  • Introducing Timeline Effects
  • Reviewing & Preparing for Animation
  • Working with Groups & Symbols
  • Symbols, Nesting & Motion Tweening
  • Creating Nested Animations
  • Building Multi-Layered Animations
  • Creating Motion along a Path
  • Packaging Symbols
  • Understanding Graphic & Movie Clip Symbols
  • Creating Character Animations
  • Managing Character Animations with Nesting & Symbols

Chapter VII: Animated Masks & Filters (54 min)
  • Using Open External Library to Copy Assets
  • Animating a Mask Using a Shape Tween
  • Creating a Magnifying Glass Effect
  • Animating a Signature Using Stage Reveal
  • Working with Complex, Layered Vector Artwork
  • Reproducing an Adobe® Illustrator® Gradient
  • Animating a Gradient to Create a Shimmer Effect
  • Combining Filters, Blends & Motion Tweening
  • Creating a Kaleidoscope Effect
  • Creating a Realistic Drop Shadow
  • Using Blend Options to Create a Soft Mask

Chapter VIII: Sound & Video (85 min)
  • Importing & Adding Sound to the Timeline
  • Working with Audio File Sizes
  • Adding Effects to Sound & Customizing Settings
  • Syncing Up the Sound with the Action
  • Working with Speech Compression
  • Streaming Audio
  • Working with Frame Labels
  • Adjusting the Animation to the Voice Over Track
  • Setting Up Audio for Lip Sync
  • Adding a Looping Mouth Movie
  • Fine-Tuning Specific Mouth Movements
  • Changing Facial Expressions to Match Words
  • Importing Video
  • Editing Video Prior to Bringing it into the Timeline
  • Selecting Video Compression Settings
  • Adding Effects & Motion Tweens to Video
  • Using Progressive Download & Selecting the Skin
  • Using the Flash 8 Video Encoder

DISC III – Making Interactive Movies with Flash

Chapter I: Flash Buttons (54 min)
  • Making a Simple Button
  • Using a Hit State
  • Making Animated Buttons
  • Adding Sounds to Buttons
  • Applying a Drop Shadow
  • Making Buttons Using Bitmaps
  • Using Blend Effects to Spice Up Your Buttons
  • Adding a Message with the Status Bar Feature
  • Using Buttons from the Common Libraries
  • Using Rollovers to Display Images & Text

Chapter II: Scripting Basics (51 min)
  • Setting Up to Use Action Script
  • Introducing the Actions Window & Script Assist
  • Creating Buttons to Activate Action Script
  • Labeling Buttons in the Properties Window
  • Assigning Play & Stop Actions to Buttons
  • Organizing & Arranging Buttons
  • Using the Behaviors Window to Stop All Sounds
  • Using the Goto and Play Behavior
  • Modifying a Behavior & Adding an Action Layer
  • Duplicating & Modifying Sequences in the Timeline
  • Using Advanced Goto Behavior Options
  • Linking a Button to a Website

Chapter III: Basic Navigation Systems (64 min)
  • Dividing Movies into Scenes
  • Arranging & Adding Scenes in the Scene Panel
  • Creating a New Scene from a Copy
  • Adding Stop Action Scripts to Flash Scenes
  • Setting Up a Basic Navigation System
  • Using a Generic Action Script for More Flexible Navigation
  • Creating a Non-Linear Navigation System
  • Navigating with Keyframe Labels
  • Navigating with Separate Flash Files
  • Loading an External Movie inside of a Symbol
  • Loading External Images inside of a Symbol

Chapter IVFlash Screens (61 min)
  • Setting Up a Slide Presentation
  • Adding Content & Creating New Slides
  • Nesting, Navigating, Arranging & Naming Slides
  • Adding Filters & Text to Slides
  • Adding & Resizing Navigation Buttons from the Library
  • Assigning Behaviors to Screen Buttons
  • Exploring & Editing Button Layers
  • Using Transitions with Screens
  • Screens vs. Forms
  • Setting Form Parameters & Navigation
  • Introducing Templates
  • Using the Quiz Style Template

Chapter V: Advanced Navigation Systems (69 min)
  • Adding Slides & a Reference Guide Layer
  • Rebuilding the Home Page & Adding Placeholders
  • Setting Up a Movie Clip to Act Like a Button
  • Adding Rollover States
  • Using an Invisible Button
  • Duplicating & Modifying Button Properties
  • Adding Text & Navigation to Buttons
  • Creating a Sub-Navigation System
  • Looping, Adding Content & Using Scripts
  • Nesting a Sub-Navigation System
  • Setting Sub-Navigation System Links
  • Pasting Frames, Swapping Content & Transitioning

Chapter VI: Data Entry Forms & Components (74 min)
  • Creating Input Text Fields
  • Creating Check Boxes
  • Introducing Components & Dynamic Text
  • Building a Form with Components
  • Adjusting the Parameters of Components
  • Adding Radio Buttons
  • Setting Alignment & Adding a Text Area
  • Adding Component Buttons & Themes
  • Changing Component Themes Using the Library Panel
  • Using Action Scripts to Send Information
  • Setting Up Trace Actions
  • Referencing Action Scripts
  • Setting Up & Reviewing a Completed Action Script
  • Using the Flash Exchange & Extension Manager

Chapter VII: Publishing your Movies (46 min)
  • Looking at the Generate Size Report Option
  • Exploring Test Movie Options
  • Adding a Preloader
  • Adding Animated Graphics to a Preloader
  • Looking at the Publish Settings Options
  • Viewing Published Files
  • Exploring HTML Settings
  • Centering an HTML Page Horizontally in Dreamweaver®
  • Centering an HTML Page Vertically in Dreamweaver
  • Copying the Correct Files to a Server

Chapter VIII: Developing for Mobile & PDA (25 min)
  • Exploring Publish & Device Settings
  • Creating a Slideshow Document
  • Setting Up Action Scripts
  • Previewing with a Test Movie
  • Animating a Movie Clip
  • Creating a Navigation System with Action Scripts
  • Tips & Resources for Developing Mobile Content
LENGTH
Total Run Time: 20 hrs
PRESENTER INFO
John Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

John has been teaching ever since he first picked up a computer, initially on hardware and programming languages, then on technical CAD software, and currently on all the products he uses to make animation magic work. He currently offers training on products for creating 2D and 3D artwork, assembling it into animations and interactive environments, as well as products which help him edit and produce the final work – whether that might be video, TV, CD-ROM, web or print.

John is an Adobe Certified Expert and an Adobe Certified Instructor for Flash, Fireworks, Dreamweaver, Director, Flash Video and Flash Mobile environment. He only provides training on software products that he actually uses in production, with the intention to bring as much practical experience into his classes as possible.
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